51.   Tension was a key factor in the failure of the players to control their tempers.

v. + temper >>共 81
lose 41.32%
have 9.27%
control 8.60%
keep 6.41%
cool 4.72%
fray 2.53%
raise 2.19%
calm 1.52%
hold 1.52%
flash 1.18%
control + n. >>共 972
cost 2.55%
most 2.28%
access 1.67%
game 1.55%
area 1.53%
flow 1.45%
ball 1.42%
part 1.29%
inflation 1.23%
crowd 1.06%
temper 0.44%
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