11.   To win in this time period, however, you probably need to heal people.

v. + people >>共 706
kill 16.68%
injure 6.37%
arrest 4.06%
wound 2.62%
help 1.81%
have 1.53%
treat 1.41%
see 1.30%
detain 1.12%
keep 1.11%
heal 0.02%
heal + n. >>共 194
wound 27.13%
rift 10.13%
division 5.13%
injury 4.50%
sick 3.75%
nation 2.75%
breach 1.88%
body 1.63%
people 1.38%
scar 1.38%
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